Tuesday, May 6, 2014

section 4 opening

Brett Mowery

Media and the creative process

April 6, 2014

Opening section 4

 For the opening I am choosing to talk about the video game demo, which I played. The video game seemed to be about a little robot that interacts with the world to break into this industrial palace. I couldn’t tell very much from the game, as it only seemed to be the first couple of parts of the game. Overall I thought the game was visually appealing in a weird artistic sort of way, but at the same time it was unforgiving. If you messed up something or did it in the wrong order you would have to restart the game from the beginning. I don’t know if that’s because it was just a demo or if that’s what you actually have to do for the game. The controls where very easy as it was a point and click adventure so its easy for all ages, however the puzzles where most likely more difficult than most children would be able to figure out. It had a cool feature where you could play a mini game and unlock the exact way to beat the level if you where really stuck. It added convenience to the game as you wouldn’t have to go online and watch a video if you where stumped but at the same time it seems as though it could be greatly abused as there didn’t seem to be a limit on how many times you could do it. Overall the game looked decent but I would not personally recommend it as I hate point and click games. 

 I also watched the Nollywood ted talk, which really opened my eyes and inspired me. I thought it was amazing how these film makers just pump out movies, not because they want money, but for the passion. As one of the directors said in the documentary preview they have to pump out films every week and just keep going for if they don’t they will not eat, and that is truly eye opening. It gave me a lot of respect for these film makers and was truly inspiring. 

 The second thing I watched was the Ted talk on video games where it talks about your brain on video games. I always like hearing about the positive things about video games and how they aren’t spawns of Satan and out to burn the world down and drive us to anarchy. I used to be an adamant gamer myself back in the day, but I really stopped playing around two years ago. I was fascinated by the fact that it actually approved a lot of cognitive abilities. The tracking made a lot of sense to me, as you constantly have to pay attention and track not only your players but enemy players as well. The thing that surprised me was the fact that it improved some gamer’s vision. I always thought that it would just destroy your vision, watching a screen for so long, but learning that it didn’t was really comforting to me and gave me hope that I won’t go blind because of all my video game playing. 

 The final thing I watched was the sound design for Halo reach. I grew up my whole life on Halo, and it was the first game I every played, and played for hundred of hours. The sound design always blew me away for the games. The music was of epic proportions and really created an epic feel, and I always wanted to know how that was working. The “stripey room” was a really cool idea in which seemed to make the audio process more fluent and a lot easier. Its crazy how much time they really spent on the audio alone for this game. I’m highly interested in sound design and love hearing about this kind of stuff. 

Thursday, May 1, 2014

Rugby club adds

https://www.youtube.com/watch?v=utn77kM4k8A  radio comercial



  poster


http://ohiorfc.com/    website