Sunday, March 30, 2014

listening analysis

Listening Framework
Hey jude

Listening Phase 1 (Rhythm)

Source piano

Time/Tempo 4 bps

Groove upbeat

Listening Phase 2 (Arrangement)

Instrumentation piano

Structure/Organization piano base with drumlin and tambourine

Emotional Architecture build up beginning with piano, other instruments slowly join in, chorus is the drop

Listening Phase 3 (Sound Quality)

Balance

-          Height low

-          Width centered


-          Depth 5


Listening Framework
Johnny b. goode

Listening Phase 1 (Rhythm)

Source drums

Time/Tempo 5 bps

Groove up beat/dance groove

Listening Phase 2 (Arrangement)

Instrumentation guitar

Structure/Organization starts up at a high guitar solo, slows down at chorus

Emotional Architecture starts of strong, starts off early

Listening Phase 3 (Sound Quality)

Balance

-          Height high- guitar base- drums

-          Width centered

-          Depth 7


Listening Framework
Good vibrations

Listening Phase 1 (Rhythm)

Source drums

Time/Tempo 4 bps

Groove Grovey

Listening Phase 2 (Arrangement)

Instrumentation vocals

Structure/Organization built underneath drums and piano with good vocals. Pretty much all chorus

Emotional Architecture stays pretty constant throughout

Listening Phase 3 (Sound Quality)

Balance

-          Height high – vocals – low drums

-          Width centered

-          Depth 5


Listening Framework
Whats going on

Listening Phase 1 (Rhythm)

Source some string instrument

Time/Tempo 3 bps

Groove slow smooth, souly

Listening Phase 2 (Arrangement)

Instrumentation drum and string instrument

Structure/Organization steady pace throughout, picks up towards middle

Emotional Architecture build up slow drop in middle endish

Listening Phase 3 (Sound Quality)

Balance

-          Height high- singing, low- drums

-          Width centered

-          Depth 3

Listening Framework
(SIMPLIFIED)

Listening Phase 1 (Rhythm)

Source guitar

Time/Tempo 4 bps

Groove dancing

Listening Phase 2 (Arrangement)

Instrumentation guitar

Structure/Organization built with guitar pushing beat and drum line underneath

Emotional Architecture chorus builds up to the non chorus part

Listening Phase 3 (Sound Quality)

Balance

-          Height even

-          Width centered

-          Depth 4

Poem Video


file:///C:/Users/Owner/Desktop/poemR.htm

just copy and paste the URL

Created characters

http://www.voki.com/mywebsite.php

Heres a link to my characters

Pippin:

Age group: 6-8

genre: puzzle

Larry the leprican

Age Group: 8-10

Genre: point and click adventure

Jenifer James

Age group: 10-12

Genre: action/adventure

Sunday, March 9, 2014

Zombie run

Zombie Run Hypothesis

I think the reason why zombie run is such a successful idea is because it makes running lead to immediate rewards. Humans live for immediate gratification. A perfect example of this is a psychological test. It was found in about 90% of people that they would rather receive 15$ immidetly rather than 25$ in two weeks. This game takes that idea and puts it into an app. You can progress your village and level up just by running aka immediate reward, rather than a reward that you can’t really see or even feel immedietly which is running. It also draws you into another world and adds more encouragement to running.

Proposal

            Hello gentleman, I come to you today with a great new business venture in the mobile app game industry.  its what I like to called war monger. In this game you must run in order to gain resources such as gold, oil, and metals. The objective of this game is to build up your country and armies in order to conquer the globe. The more you run not only the more resources you gain, but if you are in  battle, you have a higher chance to win. It increases your troops moral and stamina. When you go to battle you will have an option to do operations which also increase your chances of winning. The operations give you more resources as well. The operations would be to run a certain distance and once you reach your distance the operation will be complete. There will also be an online option  in which you can battle other. You will have a day to complete operations and the further you run the more operations you will complete. There will be leagues in which it monitors your average distances run and but you within those leagues. The more you run the greater league you ear and the more you progress. 

Saturday, March 8, 2014

created games


http://www.stencyl.com/users/index/215691

follow this link to see some incredibly basic games that i created