Sunday, March 30, 2014

Created characters

http://www.voki.com/mywebsite.php

Heres a link to my characters

Pippin:

Age group: 6-8

genre: puzzle

Larry the leprican

Age Group: 8-10

Genre: point and click adventure

Jenifer James

Age group: 10-12

Genre: action/adventure

Sunday, March 9, 2014

Zombie run

Zombie Run Hypothesis

I think the reason why zombie run is such a successful idea is because it makes running lead to immediate rewards. Humans live for immediate gratification. A perfect example of this is a psychological test. It was found in about 90% of people that they would rather receive 15$ immidetly rather than 25$ in two weeks. This game takes that idea and puts it into an app. You can progress your village and level up just by running aka immediate reward, rather than a reward that you can’t really see or even feel immedietly which is running. It also draws you into another world and adds more encouragement to running.

Proposal

            Hello gentleman, I come to you today with a great new business venture in the mobile app game industry.  its what I like to called war monger. In this game you must run in order to gain resources such as gold, oil, and metals. The objective of this game is to build up your country and armies in order to conquer the globe. The more you run not only the more resources you gain, but if you are in  battle, you have a higher chance to win. It increases your troops moral and stamina. When you go to battle you will have an option to do operations which also increase your chances of winning. The operations give you more resources as well. The operations would be to run a certain distance and once you reach your distance the operation will be complete. There will also be an online option  in which you can battle other. You will have a day to complete operations and the further you run the more operations you will complete. There will be leagues in which it monitors your average distances run and but you within those leagues. The more you run the greater league you ear and the more you progress. 

Saturday, March 8, 2014

created games


http://www.stencyl.com/users/index/215691

follow this link to see some incredibly basic games that i created

Wednesday, February 12, 2014

listening analysis - Nikki Manaj stupid hoe

Listening Framework
(Stupid Hoe Nikki Minage)

Listening Phase 1 (Rhythm)

Source [background robot clapping its hand together

Time/Tempo 200 bpm

Groove like a two year old got a hold of a whistle and made one of his friends clap his hands repeatedly

Listening Phase 2 (Arrangement)

Instrumentation robot clapping and someone yelling whoop

Structure/Organization its not, it stays the same throughout just like most of the terrible songs out there. Except for near the end it slows down a bit and then picks up and go crazy

Emotional Architecture straight drops in at the beginning, slows down towards end drops at very end

Listening Phase 3 (Sound Quality)

Balance

-       Height seems to have a high frequency

-       Width  no panning
-        

-       Depth 3 layers

Listening analysis worksheet Rebecca Black, Friday

Listening Framework
(Friday Rebecca black)

Listening Phase 1 (Rhythm)

Source [the drum line, and the overly synthesized sound of the singer keeping a rhythm

Time/Tempo 130 bpm

Groove [there isn’t much personality, its kind of bland and dead, the same repetitious beat without much life. It’s a weak drum line with robotic sounds]

Listening Phase 2 (Arrangement)

Instrumentation drums drive the song]

Structure/Organization the song repeats the same beat quite literally throughout the entire song. Sometimes they throw in a symbol but other than that it really doesn’t change the whole time

Emotional Architecture [it starts with Rebecca going yeah yeah yeah and then stays the same until the “rap” solo and nothing else. Stays consistent throughout]

Listening Phase 3 (Sound Quality)

Balance

-       Height singers voice is incredibly, painfully high. Like ear bleeding high

-       Width couldn’t hear any stereo panning


-       Depth about 3

Listening Analysis Worksheet Justin Biebers Baby

Listening Framework
(Justin Biebers Baby)

Listening Phase 1 (Rhythm)

Source [background bass stomp and clap]

Time/Tempo [6 beats per frame]

Groove [describe how the personality of the rhythm]

Listening Phase 2 (Arrangement)

Instrumentation [synthesizer with slight piano in background]

Structure/Organization [bass stomp with clap and then a few piano notes thrown in interchangeably and electrical keyboard in there]

Emotional Architecture [start with a slow piano build up then jumps into the same repetitive beat and doesn’t change the rest of the song. With it randomly dropping off then picking up for chorus]

Listening Phase 3 (Sound Quality)

Balance

-       Height [voice high, intrsrumental low]

-       Width [center panning]


-       Depth [about 5 layers]