http://www.voki.com/mywebsite.php
Heres a link to my characters
Pippin:
Age group: 6-8
genre: puzzle
Larry the leprican
Age Group: 8-10
Genre: point and click adventure
Jenifer James
Age group: 10-12
Genre: action/adventure
Sunday, March 30, 2014
Sunday, March 9, 2014
Zombie run
Zombie
Run Hypothesis
I think the reason why zombie run
is such a successful idea is because it makes running lead to immediate
rewards. Humans live for immediate gratification. A perfect example of this is
a psychological test. It was found in about 90% of people that they would
rather receive 15$ immidetly rather than 25$ in two weeks. This game takes that
idea and puts it into an app. You can progress your village and level up just
by running aka immediate reward, rather than a reward that you can’t really see
or even feel immedietly which is running. It also draws you into another world
and adds more encouragement to running.
Proposal
Hello
gentleman, I come to you today with a great new business venture in the mobile
app game industry. its what I like to
called war monger. In this game you must run in order to gain resources such as
gold, oil, and metals. The objective of this game is to build up your country
and armies in order to conquer the globe. The more you run not only the more
resources you gain, but if you are in
battle, you have a higher chance to win. It increases your troops moral
and stamina. When you go to battle you will have an option to do operations
which also increase your chances of winning. The operations give you more
resources as well. The operations would be to run a certain distance and once
you reach your distance the operation will be complete. There will also be an
online option in which you can battle
other. You will have a day to complete operations and the further you run the
more operations you will complete. There will be leagues in which it monitors
your average distances run and but you within those leagues. The more you run
the greater league you ear and the more you progress.
Saturday, March 8, 2014
created games
http://www.stencyl.com/users/index/215691
follow this link to see some incredibly basic games that i created
Wednesday, February 26, 2014
Wednesday, February 12, 2014
listening analysis - Nikki Manaj stupid hoe
Listening Framework
(Stupid Hoe Nikki Minage)
Listening Phase 1 (Rhythm)
Source [background robot clapping its hand together
Time/Tempo 200 bpm
Groove like a two year old got a hold of a whistle and made one of his friends
clap his hands repeatedly
Listening Phase 2 (Arrangement)
Instrumentation robot clapping and someone yelling whoop
Structure/Organization
its not, it stays the same throughout just like most of the terrible
songs out there. Except for near the end it slows down a bit and then picks up
and go crazy
Emotional
Architecture straight drops in at the beginning, slows
down towards end drops at very end
Listening Phase 3 (Sound Quality)
Balance
-
Height seems to have a high frequency
-
Width no panning
-
-
Depth
3 layers
Listening analysis worksheet Rebecca Black, Friday
Listening Framework
(Friday Rebecca black)
Listening Phase 1 (Rhythm)
Source [the drum line, and the overly synthesized sound of the singer keeping
a rhythm
Time/Tempo 130 bpm
Groove [there isn’t much personality, its kind of bland and dead, the same
repetitious beat without much life. It’s a weak drum line with robotic sounds]
Listening Phase 2 (Arrangement)
Instrumentation drums drive the song]
Structure/Organization
the song repeats the same beat quite literally throughout the entire
song. Sometimes they throw in a symbol but other than that it really doesn’t
change the whole time
Emotional
Architecture [it starts with Rebecca going yeah yeah yeah
and then stays the same until the “rap” solo and nothing else. Stays consistent
throughout]
Listening Phase 3 (Sound Quality)
Balance
-
Height singers voice is incredibly, painfully high. Like ear bleeding high
-
Width couldn’t hear any stereo panning
-
Depth
about 3
Listening Analysis Worksheet Justin Biebers Baby
Listening Framework
(Justin Biebers Baby)
Listening Phase 1 (Rhythm)
Source [background bass stomp and clap]
Time/Tempo [6 beats per frame]
Groove [describe how the personality of the rhythm]
Listening Phase 2 (Arrangement)
Instrumentation [synthesizer with slight piano in background]
Structure/Organization
[bass stomp with clap and then a few piano notes thrown in
interchangeably and electrical keyboard in there]
Emotional
Architecture [start with a slow piano build up then jumps
into the same repetitive beat and doesn’t change the rest of the song. With it
randomly dropping off then picking up for chorus]
Listening Phase 3 (Sound Quality)
Balance
-
Height [voice high, intrsrumental low]
-
Width [center panning]
-
Depth
[about 5 layers]
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